Caster minion armor now increases by 1.25 every 3 minutes (up from 0.5).Lane Minions are no longer worth more experience based on game time.All minion health gain over time has been increased to be roughly as durable as when they had resistances.Minions no longer gain armor or magic resistance over time.Minion health gain over time increased to compensate the loss of resistances.Minions no longer gain magic resistance over time.a melee creep will provide 58.88 (+4.6 / 3 min) XP and 19 (+0.5 / 3 min) Gold. Nidalee's spear is 1500 range, for scale. Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift). XP/Gold -In a solo lane (when a single person is gaining XP) Note: in duo lanes, each player receives 65.2 XP, and XP from minion deaths is split between all champions within 1400 range.GOLD GROWTH 0.17 gold per minute ⇒ 0.125 gold per minute.MINION DEFENSE BONUS While your team has a level advantage, your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage.MINION DAMAGE BONUS While your team has a level advantage, your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage.DAMAGE TO MINIONS Turret bullets now deal a fixed percent of minion max health:.Ranged minions now gain ~100% attack damage as the game progresses. Health growth over time decreased by ~60%.New Effect: Now have the cosmetic item Phreakish Gusto.Gold reward growth reduced to 0 from 0.Base gold reward reduced to 14 from 17. Every gamer needs a good headset to communicate with their team during battle.Incoming champion damage reduction increased to 70% from 50%.Maximum attack damage implemented at 120.Attack damage now has a maximum threshold instead of scaling infinitely.Attack damage changed to 24 − 120 (based on upgrades) from 22.Maximum health increased to 485 from 425 (previous maximum at 27 minutes).Time threshold to trigger health cap increased to 37 minutes from 27 minutes.Health changed to 296 − 485 (based on upgrades) from 296 − 425 (based on minutes).Minion shared experience multiplier reduced to 1.Minion solo experience multiplier increased to 0.New Effect: All minions spawned in the middle lane will now be worth 1 less before 14 minutes when last hit.In universe, they were controlled by adept-level summoners. Minions can be both sentient or sapient depending on the universe. Most minions are magical constructs summoned for battle. They are present in most universes in various shapes and purposes but often as robed or armored small humanoids. Removed: Mid lane minions no longer give 1 less before 14:00. Minions are a group of beings usually controlled or guided by a stronger power or individuals.
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